


MARK GOLDSWORTHY
Digital Imagery Architect
13 years industry experience
Bungie Studios 2008-present
Concept & Skies
Trouble Maker Studios 2007-2008
Project : “Barbarella” Motion Picture
VFX Artist
Conceptual matte paintings
Pre-viz animatics and shot design
3D creature & vehicle design
Midway Games Austin 2006 -2007
Visual Design Director : Unannounced Xbox360, & PS3
Look and feel concepts
Conceptual paintings (architectural interiors / exteriors)
Pre-viz story animatics
Pre rendered gameplay mechanic research flicks
Interface and frontend concepts
Blacksite : Area 51 concept art & matte paintings.
Digital Anvil Studio / Microsoft Game Studios 1997-2006
Project : “Lonestar” (aka Freelancer 2) Xbox 360
Visual Director
Look and feel conceptual imagery matte paintings & flicks
Pre-viz story animatics
Pre rendered gameplay mechanic research flicks
Interface and frontend concepts
Ascendancy Pictures Inc : American Knight Motion Picture
Pre-viz animatics
Project : Brute Force XBox
Lead Artist
Intro & Outro pre-rendered cinematics
Frontend conceptual flicks
Terrain textures
Sky box research and creation
Marketing media
Brute Force : Novel cover artwork
Project : Conquest Frontier Wars PC
Outro pre-rendered cinematics & matte paintings
Modeled, textured, lit and finaled.
Project : SpyKids Motion Picture
Digital Anvil Effects / Trouble Maker Studios
Pre-viz animatics
Final shot rendering, lighting and compositing.
Project : Toy Story ‘Blyss’ PC
Character animation
Project : Quake 3 Arena PC
Intro cinematic / matte paintings
Modeled, textured, lit and finaled.
Project : Freelancer PC
Intro cinematic / matte paintings
Modeled, textured, lit and finaled.
Project : Wing Commander Motion Picture
Digital Anvil Effects / No Prisoners
Pre-production visual high bar research and development
Pre-viz animatics
Final shots creation, animation, lighting and compositing.
VFX – explosions, nebulas, visual FX
Matte paintings, backdrops and planets.
Project : Wing Commander teaser trailer
Final shots /matte paintings
Warthog Productions 1997
Project : StarLancer PC
Intro sequence
Modeled, textured, lit and finaled.
Electronic Arts 1995-1997
Project : Privateer 2 PC
Intro & Outro cinematic
Modeled, textured lit and finaled.
3D “interactive set” creation
Matte paintings
Additional story cinematics
Project : Beasts and Bumpkins PC
Intro & Outro cinematic
Modeled, textured, lit and finaled.
Project : Syndicate Wars PS One (Bullfrog)
Intro Sequence
Achievements
Expose 6 (2008) "Saltfields aka Yuln Harbor" published
D’artiste Matte Painting 2 (2008)– “Cold Currents” published
Expose 5 (2007) "Snow Chase" published
Edge : The Art of Video Games Vol 1 2007 (Blacksite : Area 51 concept art published)
CGTALK.com matte challenge first place (2007)
CGTALK.com EON illustration competition third place (2007)
Edge magazine August 1996 double page gallery spread (Privateer 2)
Electronic Arts Rising Star 1996
Electronic Arts Rookie of the year 1995
Software knowledge
Maya Unlimited
XSI
Digital Fusion
Shake
Photoshop
Vue
Contact : cgi@mgoldsworthy.com | http://mgoldsworthy.com | (512) 431 1946
(512) 431 1946