MARK GOLDSWORTHY

Digital Imagery Architect

14 years industry experience

 

 

Bungie Studios  2008-present

 

"Halo : Reach" Xbox360

Skybox - concept & creation

 

"Halo 3 : ODST" Xbox360

Skybox - concept & creation

 

 

 

Trouble Maker Studios  2007-2008

 

“Barbarella” Motion Picture -pre production

VFX Artist

Conceptual matte paintings

Pre-viz animatics and shot design

3D creature & vehicle design

 

 

Midway Games Austin 2006 -2007

 

Visual Design Director : Unannounced Xbox360, & Playstation 3

Look and feel concepts

Conceptual paintings (architectural interiors / exteriors)

Pre-viz story animatics

Pre rendered gameplay mechanic research flicks

Interface and frontend concepts

 

Blacksite : Area 51 Matte paintings.

 

 

Digital Anvil Studio / Microsoft Game Studios 1997-2006 

 

“Lonestar” (aka Freelancer 2) Xbox 360

Visual Director

Look and feel conceptual imagery matte paintings & flicks

Pre-viz story animatics

Pre rendered gameplay mechanic research flicks

Interface and frontend concepts

 

Ascendancy Pictures Inc : American Knight Motion Picture

Pre-viz animatics

 

Brute Force XBox

Lead Artist

Intro & Outro pre-rendered cinematics

Frontend conceptual flicks

Terrain textures

Sky box research and creation

Marketing media

 

Brute Force : Novel cover artwork

 

Conquest Frontier Wars Windows

Outro pre-rendered cinematics & matte paintings

Modeled, textured, lit and finaled.

 

SpyKids Motion Picture

Digital Anvil Effects / Trouble Maker Studios

Pre-viz animatics

Final shot rendering, lighting and compositing.

 

Toy Story ‘Blyss’  Windows

Character animation

 

Quake 3 Arena Windows

Intro cinematic / matte paintings

Modeled, textured, lit and finaled.

 

Freelancer Windows

Intro cinematic / matte paintings

Modeled, textured, lit and finaled.

 

Wing Commander Motion Picture

Digital Anvil Effects / No Prisoners

Pre-production visual high bar research and development

Pre-viz animatics

Final shots creation, animation, lighting and compositing.

VFX – explosions, nebulas, visual FX

Matte paintings, backdrops and planets.

 

Wing Commander teaser trailer

Final shots /matte paintings

 

 

Warthog Productions  1997

 

StarLancer  Windows -pre production

Intro sequence

Modeled, textured, lit and finaled.

 

 

Electronic Arts  1995-1997

 

Privateer 2  Windows

Intro & Outro cinematic

Modeled, textured lit and finaled.

3D “interactive set” creation

Matte paintings

Additional story cinematics

 

Beasts and Bumpkins Windows

Intro & Outro cinematic

Modeled, textured, lit and finaled.

 

Syndicate Wars Playstation (Bullfrog)

Intro Sequence

  

 

 

 

Achievements

 

Expose 7 (2009) "Quiescence" published

 

  Expose 6 (2008) "Yuln Harbor" published

 

D’artiste Matte Painting 2 (2008)– “Cold Currents" & "Desolate Museum” published

 

Expose 5 (2007) "Snow Chase" published

 

Edge : The Art of Video Games Vol 1 2007 (Blacksite : Area 51 concept art published)

 

CGTALK.com matte challenge first place (2007)

 

CGTALK.com EON illustration competition third place (2007)

 

Edge magazine August 1996 double page gallery spread (Privateer 2)

Electronic Arts Rising Star 1996

Electronic Arts Rookie of the year 1995

 

Software knowledge

Maya

Max

XSI

Shake

Photoshop

Vue, World Machine 2 & Terragen 2

 

 

  (512) 431 1946

 

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